![]() These points of interest are then just game objects of varying character that each tile itself "controls".Į.g. We're actually only using the terrain factory as we only need the map and the special style, we then have our own library with points of interest that we load in based on which tiles we have loaded. ![]() And thanks for the quick response and awesome Unity Integration □ \FacebookSDK\Plugins\Android\libs\support-vector-drawable-23.4.0.aarīut I guess I got an answer from your response, so I'll close this, feel free to write the above somewhere if anyone could use it. \FacebookSDK\Plugins\Android\libs\support-v4-23.4.0.aar \FacebookSDK\Plugins\Android\libs\appcompat-v7-23.4.0.aar Just posting it online if anyone else ends up having the same issue. ![]() ![]() It also gave me some problems with the Unity FacebookSDK with multiple versions of the same libraries, but it could be fixed by deleting Facebooks versions of the files. Had to upgrade to SDK 25, so the Android manifests would merge correctly. I'll try and look into that custom Modifier/Factory to see if that might help clean up things.Īs a sidenote, I noticed that I needed to have Android SDK 25 installed with the latest release from you. We sort of have our own POI system, so we want to attach a script to each tile that keeps track of what's on top of it.Ĭurrently, I solved my issue by having a method in MapVizualiser, and an even that tags along in AbstractMap on Tile_Loaded. ![]()
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